Hangman is a small game built in Unity during an early phase of exploring game development. Prior work focused on experimenting with isolated mechanics and learning the engine—building small systems that could later be reused in future games.
This project marked a transition from experimentation to a fully realized game, using a familiar format to keep scope controlled and execution focused.
The goal of the project was to implement a complete gameplay loop from start to finish, with an emphasis on:
Core game logic and state management
Structuring a simple, functional game loop
Creating a polished, playable user experience
Integrating basic animation to enhance feedback
A secondary objective was to introduce personality into a familiar game format through visual storytelling elements.
The game follows the traditional Hangman format, with the player guessing a hidden word within a limited number of attempts. The main design addition was the animated stick-figure character, which reacts differently depending on the outcome of the game.
A simple animation system was introduced to give the game a sense of humor, while reinforcing the outcome visually:
Win: the rope disappears and the character celebrates
Loss: the platform drops, leaving the character suspended
From a development perspective, the project consolidates several core systems, including game logic, user inputs and basic animation. Completing this game helped me better understand the process of turning isolated mechanics into a finished interactive project.
You can try the game below directly in the browser (click the image to load the game, then use your keyboard to guess letters. The game is optimized for desktop and tablets in landscape mode):
You can also play the game on itch.io